THE QUEST
FOR AUDIO NIRVANNA
WHAT PRICE
GLORY: PART III
This final 3rd installment
of this series will undoubtedly cause mucho controversy. I’m sure
that lots of nerves and egos will get rattled however, the truth
is inviolate. True scientific enlightenment shouldn’t be contaminated
by whims and a lot of marketing nonsense. It seems, unfortunately,
that our industry has incredible amounts of both. So, without
further adieu, let the war begin.
I believe
that over the years, this entire industry has lost sight of what
the goals of audio should be and that is the faithful REproduction
of the live musical event. While quality aspects are almost
as equally important, the primary function is still to create
reality. If you went to a club and the piano had some of the unisons
a little out of kilter, does this totally nullify the performance?
I have heard Oscar Peterson play on a piano that had a few notes
out of kilter but it did not diminish the performance. It was
still REAL. The problems of reproducing the live event (or the
studio version of the same) are truly monumental. As I’ve mentioned
in previous writings, there are several pitfalls that make things
painfully obvious that we have a long, long way to go. To paraphrase
Peter Aczel of the Audio Critic a few issues back, there are many
evils standing in the way of true reproduction. The first is the
recording itself. What you get is what you get and you can’t make
it better. You can make it different but not better. All
of the information that you are going to have is already there,
bad, good or indifferent. The next item is of course, the room
and its acoustic properties. The third item is the loudspeaker.
And finally, the lousy stereo format, which we’ve unfortunately
been living with for the last 45 years. All of you MUST know that
our electronics are the strongest link in this chain and not anywhere
as weak as the other items.
I tackled electronics in part I
and recording in part II. Now it’s time for loudspeakers and acoustics.
It’s time to repeat for the umpteenth time the fact the ALL SOUNDS
IN NATURE ARE CREATED IN MONO. I hope by this time everyone has
had a chance to think about this and begin to comprehend this
fact. Therefore and obviously, stereo reproduction is not real
and does NOT occur in the real natural world. Just like digital,
stereo is a concoction of mankind. Obviously the real question
becomes “how can we make it better” or to be more precise, how
can we make this more real. Easier said than done.
Enter the dragons
There has been for many decades,
a general perception (incorrect, I might add) that a perfect loudspeaker
would emulate from a point source. Nothing could be further from
the truth. The key word here is “point”. Two “points” cannot convey
an image with a total lateral as well as vertical dimension. Actually,
I should say that NO vertical dimension can be conveyed and the
lateral dimension is limited by the aperture. I know that a lot
of you will want to shoot me for these statements but bear with
me. Some of you may remember that many decades ago there were
those that advocated a pulsating sphere as a perfect reproducer.
Well, this may be true IF AND ONLY IF one is just trying to create
sonic energy. And, it would also be necessary for one to be INSIDE
the sphere. After all, many have thought if sound in nature is
really spheroid in nature, then why not have a reproducer that
creates spherical sound waves. Unfortunately, this just doesn’t
cut it because sound sources DO NOT radiate acoustic energy absolutely
equally in 360 degrees of arc. In addition, we can promulgate
all the theories we want but the truth is that there cannot and
never will be a “perfect” reproducer. It is not to be in this
universe. The better question would be: how close can we really
come? In order to begin to answer that question we must get physical.
There are 3 basic mechanisms of
propagating sound waves that begin to satisfy the PRIMARY
goals of stereo reproduction. These are one, a vertical slot at
least 6 feet long and preferably 7 fThe second is a scalar triangular
diaphragm with the top aperture at least 6 feet off the floor.
And thirdly, concentric radiating rings ala the Quad ESL63 and
its newer brethren. The vertical slot approach is very difficult,
if not impossible, to truly implement properly. What is required
is a slot width that is no wider than half a wavelength at the
highest frequency to be reproduced, say 20 kHz. For this frequency
it would require a slot width of about ¼ of an inch. Obviously,
in order for this arrangement to reproduce frequencies down to
around 200 Hz, it would have to have the world’s most gigantic
magnetic structure behind it and be fed with the power of Niagara
Falls. Obviously, there have been many units designed similar
to this such as the Magneplanars and quite a few ribbon designs.
But the laws of physics and mathematics regarding slots is resolute
and cannot be broken or altered. The physics of slot mathematics
apply equally to sound as well as light and those who would like
to pursue this can find a lot of literature in the science libraries
of most universities and technical schools.
I am jumping here to the third device,
like the Quad, because it exists and has been a very successful
approach. All credit should be given to its creator, Peter Walker,
as it is a magnificent reproducer. Its only drawbacks are that
it is a compromise regarding its radiating field. This lies somewhere
between the near field and the far field. If most of you aren’t
aware, a cone radiator will have a fall off of radiated energy
that is the inverse square of the distance. On the other hand,
a slot radiator will have an energy fall off that is just the
inverse as there is no square term. The Quads, due to their
multiple radiating rings, fall somewhere in between.
Therefore, you cannot get too far
away from the Quads and it is absolutely mandatory that they be
off the floor. I have found that the most optimum distance is
around 6 feet in front of them and boy are they glorious. But
like all things, they cannot turn a crummy recording into a peach.
I’m not going to say much more about them here because to me,
they are the best thing that has come along yet even though there
are some drawbacks.
The third shape factor is as mentioned earlier, a truncated
scalar form. To describe this is much easier than trying to build
it. To digress, most people (and virtually all speaker designers)
seem to think that flat frequency response, low distortion and
wide bandwidth are the primary goals to achieve. Unfortunately,
they are all wet. It just ain’t so. These are SECONDARY importance
items. The first order importance items are as follows. Number
one: equal speaking time at all frequencies between about 200
Hz and 20kHz. That is, the time response should be optimized so
that the leading edge of any frequency waveshape should arrive
at the ear at exactly the same time. Easier said than done. Of
course, any planar type radiator has a huge advantage in this
regard. There is simply no cone loudspeaker system on earth that
can equal this—period. However, the second first order importance
item is the real killer. It is as follows and all speaker designers
should pay particularly close attention to this. The radiation
angle should also be as equal as possible between the aforementioned
frequencies of 200Hz and 20kHz. Trust me when I say that this
is no easy feat to accomplish. As a matter of fact, this is singly
the most impossible attribute to achieve. So far, the Quad comes
as close as any speaker ever has but it still has a quasi-comb
filter effect due to the multiple diameters of the radiating rings.
But it is still the best that has ever been done in this regard.
Now, how could this be made better is the question. A six-foot
tall scalar triangular radiating membrane, which is slightly curved
at the base, would be ideal. In this, only the top 5 feet would
be the radiating element. The width of this membrane would be
such that the radiating angle would be approximately 1-1/2 radians
or about 80 degrees. Many years ago Dick Sequerra produced a speaker
called the Metronome. Although this first device was a bit crude
and the proportions were far from correct, it did have some absolutely
amazing properties that I have yet to EVER experience in another
loudspeaker since (save for a later version of his metronome which
was much taller). Assuming that one has an optimally recorded
event (not an easy task) there are two distinct things that a
loudspeaker should do. Firstly, one should be able to walk
right down the middle on the centerline of the speakers while
closing one’s eyes (therefore letting one’s ears do the work)
and as one approaches the speakers one should get the experience
of walking right smack up to the orchestra. WOW. Folks,
I have experienced this and it is enough to send goosebumps right
up your spine. This is the kind of thing I’m talking about when
I state that the radiation angle must be constant. A couple of
recordings that absolutely knocked me out with this effect were
Ken Kreisel’s recordings from M&K Sound. Ken is one very sharp
recording engineer whom I might add has probably the finest set
of ears in the business. He KNOWS what things are supposed to
sound like.
The second
effect that is an acid test is as follows. As you are walking
down the centerline of the speakers, there should be a point where
you are absolutely dead center between the two speakers. At this
point the sound should jump right straight up over your head.
This should actually be obvious as there is a point right between
the speakers where the lateral plane now becomes vertical. This
is the second effect that the Metronomes accomplished. If one
could imagine this loudspeaker being another 2 feet taller AND
being planar instead of using cones, the sound would be truly
the most spectacular ever produced. Ah, but there is a fatal fly
in the ointment.
Those
of you who read my first two installments might recall the situation
of my house verses two of my friends houses wherein each of us
had our 6 recordings that sounded great in our place but awful
in the other two places. So, what’s going on here? Simply put,
the microphone placements, coupled with the loudspeakers in the
playback environment are not mathematically adding up right. The
angles (or vectors) are not aligned correctly for the majority
of recordings. I thought long and hard about this and came up
with a solution, which is not necessarily practical or cost effective.
However, it is doable and someday someone might attempt this.
It is as follows: design a mechanism that I call “SpeakerTrak”.
What this would be is a platform that would allow the speaker
to be moved left or right, up or down, rotated, tilted, and moved
forward or backward. Obviously this contraption would have to
be extremely solid and produce NO mechanical vibrations of its
own. Most importantly, it would mandatory that this be remote
controlled. Therefore, one could adjust the speaker from the listening
position. Incidentally, the electronics could also have a microprocessor
with memory so that once a position is located for a particular
recording, the position and settings could be stored in memory
so that every time you played that recording, the speakers would
automatically align themselves to the correct position.
A device
like this might cause some consternation in a lot of living rooms
however, this is the only scientific avenue that could achieve
the correct acoustic results. This so-called platform could also
be located on the wall or hung from the ceiling. Imagination prevails
here. Do you think that I’m nuts for proposing this kind of a
solution? To be honest, I have over one thousand recordings and
I think about only 30 or 40 of them are really listenable with
my present setup. If only I could MOVE the speakers for every
recording.
Now let’s
tackle another acoustic problem which involves home theater. As
I have mentioned previously, having a TRUE center channel situation
is the most desirable thing to achieve. BUT doing it correctly
is easier said than done. Firstly, a processor with the correct
algebraic solution is mandatory. This will be available shortly.
When incorporating this scheme, it is absolutely mandatory that
the (necessary for stereo) cross-coupled error signals be eliminated
from the opposite channel. You can get a feel for what I’m talking
about when listening to headphones, as there is obviously NO cross-coupled
error signal. The biggest problem is that the overwhelming numbers
of center channel speakers that are available are just positively
awful. They are designed to physically “fit” in with the screen
(mostly large TV) and as such could not (should not) be considered
as hifi reproducers. Enough said about them. What one must
do in order to have a decent “musical” situation is to get the
screen as high off the floor as possible so that a “decent” loudspeaker
can be located under the screen and still be tall enough to provide
accurate reproduction. You must bear in mind that with this kind
of setup the center channel now becomes the MOST important speaker
and should be of the highest possible quality.
Also,
FORGET ABOUT THE REAR for music reproduction. It is a red herring
and I predict that this potential multi-channel recording baloney
is going to end up just like Quad sound of the `70s, that is,
a debacle. This situation is truly a fool’s errand wherein, just
like in the `70s, marketing idiots seem to be spearheading this
nonsense. I was right about the nonsense back then and trust me,
I’m right about it now. The rear speakers should only be used
for the surround in home theater where the effects can be truly
spectacular. But in music, THERE IS NO REAR. So there you
have it. The very best playback system would consist of the following:
left, right, and center speakers with high and low center speakers
with a subwoofer. And, there should be provision to adjust the
physical properties of at least the three main front speakers.
And finally, there should be the ability to “dial in” your preferred
listening position. A tall order, huh? Well, we’ve had 45 years
of chickens all scattering in a myriad of directions and very
few roosters. Somebody now needs to step up and scream COCKADOODLEDOO.
James
Bongiorno
back
to the home page